Gamification elements of online encyclopedia websites

Authors

  • Josip Mihaljević The Institute of Croatian Language and Linguistics, Zagreb

DOI:

https://doi.org/10.33604/sl.14.27.1

Keywords:

crowdsource enyclopedias, educational games, encyclopedias, gamification, gamification elements, quizzes, websites

Abstract

The paper analyses games and gamification elements present on encyclopedia websites. The analysis included 92 websites of general and special encyclopedias, only 14 of which contain educational games or gamification elements. These games are categorised by type: quiz, crosswords, hangman, puzzles, drag and drop, unique games, etc. Gamification elements were also identified: scoring, levels, story, reward system, etc. The results of the analysis show that only a few encyclopedias contain games and gamification elements (15%) and that quizzes are the game type which occurs most often on encyclopedia websites (ten encyclopedia websites). There are also unique educational games with a story that can help users in learning geography, facts about animals, etc. There are also games like The Wikipedia Adventure that help the users learn how to work with Wikipedia. The research was conducted within the project Croatian Web Dictionary – Mrežnik to create a conceptual framework for gamifying a web dictionary. The methodology of that conceptual framework can be used to create a conceptual framework for gamifying encyclopedias.

Published

2021-04-19

Issue

Section

Original scientific paper