Gamification elements of online encyclopedia websites
DOI:
https://doi.org/10.33604/sl.14.27.1Keywords:
crowdsource enyclopedias, educational games, encyclopedias, gamification, gamification elements, quizzes, websitesAbstract
The paper analyses games and gamification elements present on encyclopedia websites. The analysis included 92 websites of general and special encyclopedias, only 14 of which contain educational games or gamification elements. These games are categorised by type: quiz, crosswords, hangman, puzzles, drag and drop, unique games, etc. Gamification elements were also identified: scoring, levels, story, reward system, etc. The results of the analysis show that only a few encyclopedias contain games and gamification elements (15%) and that quizzes are the game type which occurs most often on encyclopedia websites (ten encyclopedia websites). There are also unique educational games with a story that can help users in learning geography, facts about animals, etc. There are also games like The Wikipedia Adventure that help the users learn how to work with Wikipedia. The research was conducted within the project Croatian Web Dictionary – Mrežnik to create a conceptual framework for gamifying a web dictionary. The methodology of that conceptual framework can be used to create a conceptual framework for gamifying encyclopedias.
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Copyright for papers published in this journal is retained by the authors, with first publication rights granted to the journal (this applies to both print and electronic issue). Papers in the journal are licensed under the Creative Commons: Attribution (CC-BY), which permits users to copy and redistribute the material in any medium or format, as well as to remix, transform and build upon material in educational and other settings, provided that the credit is given to the author and that the original work is properly cited. Complete legal background of license is available at: https://creativecommons.org/licenses/by/4.0/legalcode. It is the author’s responsibility to obtain permission to reproduce material from other sources. They also bear full responsibility in any cases of copyright infringement.